OpenGL in .NET?
Well, I've been wondering about the possability for awhile on this. I've been using C# .NET day to day for about a year now but havn't considerd it as robust of a language of C++, but lately my thougts have been changing and I decided to try out writing some OpenGL in it again.
I wrote the above program using the Tao framework: http://www.taoframework.com/
Everything came together pretty easily and I was using the beta of the new Visual Studio, Orcas. For a LONG time before I started working here at the College of Business I didn't think much of Microsoft and Visual Studio, but after working with it I really like the development enviroment, and some of the things in Orcas are really fun to play with.
I'm still a fan of Linux and open source programming. Java is a great language with its cross platform virtual machine. I've always used Eclipse do develop java but compared to Visual Studio the features are definitaly lacking.
So, it might seem like I'm trying to make a point here but in the end I'm really not. It all comes down to prefrence, and usualy the descision isn't yours to make, but your employers.
My goal is to be able to pick up any development enviroment/language and come out with the same results reguardless of the restrictions. It really isn't that hard to adapt.


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