The Team Phobic Philosophy - Part One
So the other day I was thinking, we've never really explained who Team Phobic is and why we are here making games. Team Phobic has been a dream of ours since we were all young. Back then we were learning anything from HTML to QBasic to C++. Some of our first games were made using the Allegro gaming library which I would highly recommend to anyone wanting to learn how to make games.
While Team Phobic includes a larger amount of people, I'm going to mostly be talking about the four founders: myself(Jonas), Galen, Brian and Jeff.
I was not one of the original believers of Team Phobic. I met Brian in middle school and the rest in high school. Until high school I made random web sites that pretty much did nothing, it was fun and I always liked to learn how to do something new, whether it be creating an e-mail form or create a PHP script that makes image thumbnails, I pretty much did everything. Then I got into making a lot of mods for games. Some of my best work I did was for Stellar Frontier which I made maps and even graphics for. As I met the others my desire to make my own games increased and I started learning C++ and using Allegro. After high school I went to Colorado State University until I decided to move back to Boulder and really start living the dream.
So Galen mysteriously moved to Colorado and met up with Jeff in
middle school. They were both making games, Jeff in QBasic and Galen in C++. Galen's original company was called Infestedfurby Software. Eventually they started working on Team Phobic's first big project, CTF. CTF is all about the engine, and even today it's being built upon and parts are used. Galen went to the University of Colorado and graduated with two majors, Computer Science and Applied Math four years later.
Brian grew up loving Nintendo and always knew he wanted to make games. He began making art, and sending it to Nintendo after playing Donkey Kong. He made his own card games and played with friends throughout middle school. When he met up with Jeff and Galen he started to make 3d models and animations for CTF and later level designs as well.
While CTF was starting to look very good there was just too much work to be done so it was decided a smaller game needed to be made first. Electropy was born, after 2 years of on and off work it became crunch time upon application to Tech Stars. Galen and Jeff were programming, Brian was making art and I was making web services for scoring systems. Electropy went from a concept to a complete game in around 4 months and Team Phobic, LLC was incorporated to start selling. Check out the release video. While we thought, and still do think, Electropy is the most awesome game ever we did not get into Tech Stars, or a nomination to the student competition of IGF, but this only motivated us to make something even better.
So that's the short version to the beginning of Team Phobic. In my next post I'll be talking about how we got onto the iPhone and what we are doing now. In my final post in this series I'll be explaining what exactly the Team Phobic philosophy is.